![]() By waging political and territorial wars with a country, we will be forced to buy products, weapons, and resources from allies at covenanted prices. Sadly, though, the game potentially prepares us to live in complete crisis and constant dependence on other countries. The main demand from the people in the country is economic independence. Electricity, water supply, gas wiring, mathematical calculations - a separate branch of technological progress is allocated for all events for epochs. Since the world at the time was complete industrialization and the transition of "machine labor," we have to learn the technology, and it is not always a military industry. ![]() The whole game is divided into certain periods, where we, leading the USSR or Germany, must perform global strategic actions related to a particular period in the life of the country. ![]() The global turn-based strategy game Darkest Hour: A Hearts of Iron Game has defined a period for its passage, and those years are 1914-1964.
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